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Personal project · 2026 · 3D generalist

3D Classroom Environment (Japanese)

A fully 3D interior environment created to explore realistic asset creation, materials, lighting, and real-time rendering using Blender, Substance Painter, and Unreal Engine.

EnvironmentTexturingLighting

7

Renders delivered

3

Tools in the pipeline

Real-time

Output

Concept & brief

The project focused on creating a cohesive and visually engaging interior space, with an emphasis on realistic materials, detailed props, and an atmosphere that feels natural and lived-in. The goal was to develop the environment from the ground up while exploring a complete 3D workflow from initial blockout to final real-time rendering.

Process

I began by gathering multiple references to establish the visual direction, mood, and overall composition of the scene. Using Blender, I created an initial blockout to define the layout and spatial relationships before moving into detailed modelling of the individual props and assets. Once the modelling was complete, the assets were exported to Substance Painter for material and texture development, where I focused on realistic surface details and material response. The completed assets were then brought into Unreal Engine for scene assembly, lighting, animation, and final rendering.

Delivery

The environment was built end to end — blockout, props, materials, real-time assembly and final rendering — working across the complete pipeline while exploring the advantages of real-time visualization.